All buy myself
Buying everything on eBay
…don’t wanna be…
I’ll buy myself
Advert for yourself on eBay
All buy myself
Buying everything on eBay
…don’t wanna be…
I’ll buy myself
Advert for yourself on eBay
From Casual_Games_SIG/Whitepaper
Players mostly women 35+
Spend 9 hours a week on pick up and drop games
successful casual games must:
* Seem accessible to players with varying levels of familiarity and dexterity with computer controls;
* Engage players who may not be familiar with various game genres
* Attract players by offering easy-to-learn games that are inviting and generally non-violent;
* Interact with players who are accustomed to user interface conventions from the traditional retail market.
Top Genres
Web game genres vary as widely as every other game platform. And like other platforms, genre popularity varies between age and gender groups.
Action / Arcade, Sports, Strategy, Role-Playing Games (RPG) all tend to skew to a younger and more male audience.
Board / Card, Casino, Puzzle, Action Puzzle, Word typically command an older but gender equal player base.
Certain Puzzle and Action Puzzle titles have mostly female audiences. All of the above genres can be created as multiplayer, but today this is typically only seen with Card/Board, Word, and Casino games.
Game Genre Examples
Puzzle Magic Match, (Oberon Media/Codeminion)
Mystery Case Files: Huntsville, (Big Fish Games) Tropix, (GameHouse/Robot Super Brain)
Mah Jong Mah Jong Adventures, (Skunk Studios)
Mahjong Escape – Ancient China, (Playtime) Mah Jong Quest, http://www.iwin.com (iWin)
Word Games Big Kahuna Words, (Reflexive)
Pat Sajak’s Lucky Letters, (Adveractive/Playtonium) Super Wild Wild Words, (GameHouse)
Casual-Action Cake Mania, (Sandlot Games)
Diner Dash, (PlayFirst/ gameLab) Feeding Frenzy 2, (PopCap)|
Card & Board Ancient TriPeaks, (Toy Box Games)
Hotel Solitaire, http://www.zylom.com (Zylom) Sudoku, (GameDesire)
Frogger with a twist. Instead being a little froggy trying to cross the road, you are cast as a dogger; optimistically hopping from car window to car window in a car park. Hoping to catch a glimpse of a couple copulating. The player throws a bone as close as they can to the car with the steamiest windows. The dog is attracted to cars that are squeaking as their suspension bounces.
You are a guttersnipe.
You are the gunky filthy rainwater that hangs around in gutters after the posh rainwater has drained away.
You can snipe(r) debris lying in the guttering at the top of nearby buildings – or beneath the street in the drains – to defeat the enemy of every guttersnipe!
I’m developing a new game for Yazino at the moment with Matt Burton McFaul – the old team from Signs of Life. It’s a totally new game; the ugly prototype has worked perfectly as a proof of concept and we nailed the look and feel last week, after much stroking of chins. I’m working with a good team and ‘am really looking forward to reviewing how the game board and creatures look on Monday.
The game itself is still awaiting agreement on the final name. The beauty of the game is that it only has 3 rules – nice and simple. It’s exploits real time multiplayer interaction and allows you, as a player, to mess with other players’ games. Inspired in part by my favourite video game of all time Mario Kart (N64). If I have time I’ll write more about the some of the thinking behind the game, but it’s tricky without giving away to much…
I played the demo and was impressed – free to download from the Wii store. It’s very simple to play – simple controls. You are water. The world spattered with inky darkness reminded me of Mario Sunshine. The look and feel is very Nintendo, and no higher praise can be given. I downloaded the full version and after two rainbow drops got a bit lost, but it was very late at night. I’ll return to it and report back.
Thought of a horrific scene for a horror movie.
A man sits in his comfortable settee at home. It’s dark outside, early evening in winter, raining. Inside the room is warm. The man is bottle feeding a 6 month old baby. The baby is drinking her milk and looking around fascinated by the world around her. When she turns to far the teat of the bottle leaves her mouth. The man looks into the babies eyes smiles and cajoles here back to drinking. Still hungry the baby turns back and finds the teat and begins sucking again. After 30 seconds baby turns away from the teat again. The man googoos and encourages the baby to carry on drinking. But the baby just stares in one direction – over the mans shoulder. She smiles and wiggles her feet. The man “Come on silly beasty, back to your bottle”. The baby continues to stare over the his shoulder. Her smile folds into a frown. The man “What is it…” he turns to follow her gaze.
Cut to wide shot of the something dark menacing and dangerous and terrible.
On my way to work I paused at the W.H. Smiths (newsagents), in Victoria Station, browsing the magazines I was weighing up whether to buy Mobile Home monthly or Performance Bike – the kind of dilemma that often faces a chap of a certain age. As I crouched over magazine rack I saw a member of staff stop a man a few metres outside the shop, on the station concourse. She asked him if he had anything in his bag that he hadn’t paid for. The middle aged man that was smartly dressed- like a commuter, perhaps a business man – said no. The shop lady ask to look in his bag. The man suddenly bolted.
It was like a gazelle that had caught sight of a lion. His demeanour switched in a split second from calm consumer to fleeing prey.
The shop woman turned shouted “Brian” and ran after the shoplifter. A second later a young man – presumably Brian – ran out of the shop and joined the pursuit. I was hoping to see what happened. If cornered how would he respond? Kicking out with his powerful hooves or play dead. I put the Mobile Home monthly back in the rack and wondered towards the tube.
The thing that dreams are made of Pimp that Tunnocks Teacake.
Well the title says it really. I have published some examples of the user test documents and templates we used to test a massive project a few years ago.
Being a fan of the Steve Krug school of testing, often and quick and dirty, as opposed to never getting around to user testing at all because it’s too expensive. The examples are for the development of Signs of Life a gorgeous monster of an interactive drama that I Exec produced a few years ago.