Inspiring ideas from TED: Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
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Great to see this as it chimes nicely with a project we’re developing, that, in it’s own modest way aims to use game and competition elements mechanisms to change behavior and hopefully get people to re-discover the joys of local things, for local people.